When the block is selected I notice the darker blue insertion base point grip as well as the created cyan coloured point/move grip. I have some unexplained behaviour after inserting these blocks into a drawing, I have them in a palette and I click the block and then move into the drawing. In the block editor I've been selecting the 'Point' parameter, defining a base point (that is positioned slightly away from the defined insert point), select the position of the point parameter label, then assign the Move action, select all objects and close block editor and save. The image below identifies some examples of where i'd need snap points on some 3D components to be available in a block.Īfter some use I've realised those quadrant points aren't going to be useful in practice, so i've decided on centre snaps instead. When it comes to creating Blocks out of these components, will the snap points in the components (pre block creation) be available after the block is created? If not does the block editor provide the tools to allow the user to define specific snap points that are independent of the initially created 'insertion point' of created blocks from 3D models and does the block editor allow the user to navigate the 3D model as one would in Model space?įrom what i've seen in the 2D video tutorials, the blocks seem to loose all the original snap points while leaving only a primary insertion point defined at block creation, and it seems only a Top view is provided to make the edits.Īny pointers or clues as to where i'd begin looking for procedures to allow this functionality? I'm not sure on how, what or if the Block Authoring Palette is where I need to focus or if a 'Dynamic Block' is the specific area to investigate. In terms of the various fittings, they'll require more than one internal quadrant snap point in order to have two pieces of tube inserted inside (joining tubes with a sleeve). For example, in terms of steel tube, i'll need quadrant points to snap to at both the ends and along the lengths of tube. When it comes to using these 3D components in assembling structures, there'll be specific points on the components i'll need to move and position them around the structures. The unionised 3D models that I've designed (in their current state) can be moved, copied or rotated etc with many governing object snaps, such as quadrant, end, mid on face etc. Many of the video block tutorials i've viewed, focus on simple 2D objects so i'm not able to establish a few concerns I have when it comes to 3D blocks (which i'll use to assemble tubular structures).
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